Kehangatan suasana Pertandingan semakin dirasai! Pertandingan 4 vs 4 Fight Of The Flags adalah satu perlawanan NERF yang diusahakan oleh Belait Nerfers, Brunerf untuk orang ramai sebagai Kejuaraan NERF pertama secara rasmi peringkat NEGARA!
32 pasukan bertanding.
Untuk memberi tanda jajahan dengan 'Flag'
Dalam masa 4 minit bagi setiap round
Dengan 'Medic' yang mempunyai kebolehan untuk 'Heal' di kawasan Safe Zone
Dalam perlawanan yang berbentuk 'Elimination' iaitu cuma yang menang akan mara ke peringkat seterusnya.

PASUKAN-PASUKAN manakah yang akan memenangi:
-CASH PRIZES
-NERF BLASTERS
-AMMO BOX/DARTS
-NANYANG's DISCOUNT MEMBERSHIP CARDS
-CHAMPIONSHIP CERTIFICATES
yang ditawarkan oleh penaja dan pengelola Pertandingan NERF 4 vs 4 FOTF sempena Festival Belait di CHEO CHEO LE LONG?

Marilah datang beramai-ramai untuk memeriahkan suasana pada hari tersebut pada:
TARIKH: 19-12-2010
HARI: AHAD
MASA: 7.30 PAGI HINGGA SELESAI (5 PETANG)

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JUGA DIINGATKAN, selain daripada Kejuaraan 4 vs 4 terdapat bermacam-macam lagi acara NERF yang diadakan pada hari tersebut. Antaranya:
-SHOOTING GALLERY CHALLENGE
-NERF SIDE MISSION ZONE
-NERF MERCHANDISE SECTIONS
-NERF BLASTERS SHOW

Semuanya cuma akan berlaku di CHEO CHEO LE LONG BELAIT! Jadi datanglah beramai-ramai bersama-sama keluarga dan rakan-rakan untuk menyaksikan pertandingan dan cabaran-cabaran yang kami bukakan kepada awda semua yang akan hadir di sana!


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SESI LATIHAN:
Dan untuk pengetahuan SEMUA peserta dan AJK yang terlibat, pada hari JUMAAT (17-12-2010) jam 2.00-5.00 petang, tempat Pertandingan akan dibukakan untuk sesi latihan.
Pasukan yang awal mendaftarkan diri untuk berlatih pada hari tersebut adalah diutamakan untuk menggunakan tempat pertandingan itu...
Sekian.

Jumpa awda semua di sana!



http://www.facebook.com/event.php?eid=125681667495009



1. There will be a safe zone. An area which no firing counts or allowed and the only area Medic can have their healing capabilities.

In exchange to rule #10.1 and #10.3:
2. Every shot player (except for Medic) dont have to stay down, but must immediately seize fire and return to their safe zone to be revived by the team’s Medic.

Addition to rule #11 (11.6)
3. Medic can only heal people inside the safe zone.

4. Medic can move outside the safe zone to help accomplish missions. But if a Medic got shot, a 30 second freeze time penalty will occur to the medic before the Medic can return to the safe zone and regenerate himself.

5. Medic cannot heal people outside the safe zone.

Addition to rule #18
6. Ammo pickups are only allowed for living players. Shot players are required to return to their safe zone immediately and stay there until the Medic heals them.


1.     It is a 4 versus 4 type of domination game.

2.     A coin toss will determine either the team will control Blue flags or Red flags.

3.     Objective: To plant as many flags on certain points until time expires.

4.     A group will win a round if:
4.1.                     A team successfully planted all of their 9 flags on its place.
4.2.                     A team has the most flags planted on its place after 4 minutes up.

5.     There will be 9 flag posts in the battlefield.
5.1            Players can only place one flag in one flag post.
5.2            Players are allowed to remove enemy’s flag from a flag post to reduce their territory points.
5.3            Players are not allowed to hide or take enemy flags with them.

6.     The first team to win two rounds wins.

7.     Duration is 4 minutes per round.

8.     If a tie happens (1-1), a Captain vs. Captain Duel will commence.  The duel will only last for 1 minute. The captain that places the most flags in one minute and survived without losing all three of his 1 hit lives wins the duel.

9.     At the end of every round played, there will be a sound indicating the round has ended. When players hear this sound they are needed to stand still until allowed to move because this is the time when moderators will collect the flag points from both teams.


10.  Players life system:
10.1      One shot = Down (not dead but incapable to move or shoot)
10.2      Player’s life is infinite, meaning there’s no limit of reviving by Medic.
10.3      Downed players need to stay down (sit and both hands up on the air) until recovered by their Medic.

11.          Special Medic rules applied:
11.1.                Medic revives fallen/downed comrades by putting down the medic’s small blaster aside, then placing both hands on a downed friend for 3 seconds and say "HEAL!“loudly.
11.2.                Medic has the ability to self regenerate. Meaning, if a shot landed on the medic, the medic will only need to freeze for 30 seconds before the medic be able to move again.
11.3.                Medic needs to wear a special symbol determining that the person is the medic.
11.4.                Medic position cannot be transferred to other people.
11.5.                Medics are only allowed to use one small blaster (Nitefinder, Maverick, Barrel Break or  small Recon with 6 dart clips)


12.          Shield rules applied:
12.1.                Only 1 shield is allowed in a team.
12.2.                No grabbing of enemy shield allowed.
12.3.                Shield can only be destroyed by using rockets, missiles and arrows (from Titans, Big Bad Bow etc).
12.4.                If a shield is hit by a rocket, the user will also be considered losing one life (down)
12.5.                Once a shieldman is down, the shield can no longer be used by anybody in that round.
12.6.                Medic cannot be a shieldman.

13.          A player can use a maximum of 3 Nerf blasters in a match and a maximum of 100 darts per person.

14.          No blaster to blaster hit/contact allowed.

15.          Only foam firing blasters and darts/arrows/missiles are allowed to be used. Strictly no BB guns, air guns, plastic bullets, or any unauthorized blasters and darts allowed.

16.          No melee weapons or melee hit allowed or counts. Only darts fired from blasters counts.

17.          Players should never have direct physical contact (i.e. pushing, hitting, shoving, grabbing, stepping, and kicking) to the enemy. If a contact happens, one or both players may be penalized by being down, leaving the round or the team result in losing the round.

18.          Ammo pickups during a game are allowed.
18.1.                Ammo pickups for downed players only limited to their downed spot diameter.

19.          Players are needed to play fair, honest and clean. Any negative conduct on the arena will result in a penalty of losing the particular player for a certain time or an instant lost for its team.

20.          Players are not allowed to harm, move, or lie on to the walls and obstacles provided for the game. Any damage to the properties may result in an automatic lost of a team or compensation may be asked.

21.          Attire/Uniforms:
21.1.                Players are not allowed to wear any uniform that resemble Brunei military, authority personnel, police force or terrorist outfit in or out of the game.
21.2.                Players are not allowed to wear any attire that is considered to be too skin exposed or those that raise sensitive issues to religion, race, public figure or public safety.
21.3.                Players are allowed to wear mask for medical and safety purposes. Other kind of masks will need to be inspected for approval before allowed to be used during the game. Military or issue sensitive masks will not be allowed to be used on public.
21.4.                Wear shoes and safety glasses to avoid injury.
21.5.                Knee, elbow pads and vests are allowed to be used for safety purposes.

22.          Contesting teams are needed to come at least an hour early for final registration and deciding the teams’ match number.

23.          Team’s failure to show up on time will result in automatic forfeit from the game and may result in an open slot for other waiting team to fight or an instant win to the opposing team.

24.          Team names should not be anything considered to be offensive to religion, public or races or by means to disrespect any particular parties.

25.          The organizers may change any rules of the game if the organizers sees fit.

26.          Players are responsible for their own safety. The organizers will not be held responsible for any liability or injuries during the tournament.

27.          Certificates and prizes are only given to participating teams that attended the day of the tournament.

28.          All certificates and prizes will be available on the Final Gala Night of Cheo’ Cheo’ Le Long Belait festival night, on the 31st December 2010.

29.          The registration fee of $15 is not refundable and part of it will be donated to the Tabung Kebajikan Kuala Belait.


Here's the registration links for those who want to join Brunerf NERF Tournament in Belait district. Please copy it, print it, fill it, and pass it to us during any Nerf events before the dateline of the tournament. Limited to 32 teams only.:
REGISTRATION IS CLOSED!

 

 

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